battletech mechs by era

-Neko Bijin "It's just that the Hegemony had one answer to every naval problem. A lot of people think of MechWarrior Online when they think BattleTech nowadays. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range. Back in the 1984 a board game called BattleTech was released as a table-top wargame set in the BattleTech universe! The basic BattleArmor. Absent from the Inner Sphere for centuries, they returned in 3049 fielding 'Mechs of considerable sophistication and power. The Clans have designated it the Summoner. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. ... era weapons to the game, in various tiers. Full of Clan mechs and new weapons, a “modern” and much different BattleTech than before. It is a highly customizable machine and is a terror on the battlefield. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. The Clans only have a few of these Mechs left, and they are prized possessions. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Though quite slow, it has thick armor to compensate for its lack of speed. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). That was akward. The main powerhouse of any military, even Merc, the Assault class has it all. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. The Clint's only real failing is its ammunition supply. On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. The model of medium class versatility, it has excellent firepower, great speed, and can adapt to any situation as it comes. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. Kittens. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. As a result there are only a small number left operational. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. The Aurigan Reach, a vast … They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. Cockpit Mods … BattleTech Dark Age Warbook (abbreviated DAW), is a fan produced TRO created by Battletech fan Michael "Sigil" Todd.This book is a informal guide to combat units (Mechs and Combat Vehicles) found in use during the early Dark age / Gray Monday till the Republic of the Sphere's "Fortress Republic" space wall was erected. The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. And do puzzles. The very model of Clan versatility, this second generation OmniMechs has a balance of missile, ballistic, and beam weapons with good speed and armor, which makes it a favourite amongst Clan and Inner Sphere pilots alike. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. About half way through the dump of official Battletech lineart now. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. The, The start of the Succession Wars, when the, After years of war, many of the advances of the Star League had disappeared, becoming. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. *Note* The Black Hawk is the Inner Sphere version of the Nova. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. Its only disadvantages is its unimpressive top speed. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. In addition to those, four more distinct non-canon ones can be identified:[1], Your BattleTech News Roundup For November 2020. The least optimized mechs by era ... "Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!" Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. Each of the 25 battlemechs can be heavily customized in the mech bay. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. It is one of the first Inner Sphere OmniMech designs. Earliest era referenced, when humanity only resides on its planet of origin. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. Recently newer products have included other distinct time periods by splitting the eras into sub-eras which brings the classification up to nine eras. All kinds of new technologies were (re)discovered in the period leading up to the Clan invasion, this technology was classified as "level 2". A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons. Alternate Versions Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. Even primitive ’Mechs not seen in … The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. As all of those mechs are canon again, this supplement's unit generation tables are actually accurate and complete. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. Description [edit | edit source]. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. Early solar system restricted spaceflight. Classic Battletech Day, open to anyone who wants to learn to play.-Games start at 1pm-2 person teams if possible-Mechs will consist of 3025 era (pre clans), with no Star League Tech-2 mechs per team minimum (but no more than 4)-Choose your mechs from a total tonnage of 160. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. Some are great for scouting, some are great for ambush, some are great for command and some are great for fire support. A low-profile medium ‘Mech that favors long ranged weapons. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. It makes every hit count and pays dearly for any one too many. Older 'Mechs have seen combat for decades if not centuries and are absolutely battle proven. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. It is powerful, fast, has jump jets and can even mount electronic countermeasures (ECM), enhanced optics, and an advanced gyro. One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. 3025 Era ‘Mech List – Inner Sphere (includes Star League, Age of War, and Succession War years) BattleTech Link List – Resources for ‘Mech … The medium Class of BattleMechs are a diverse family. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. It is a favorite of Clan Smoke Jaguar, who have used it to deadly effect against the Draconis Combine during the initial Clan invasion of 3050. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. Bandit Kingdoms. However, their 'Mechs tend to be survivors, easy to maintain and repair. A versatile and strong answer to the clan's heavy 'Mechs, it has good beam support with OmniMech-style hardpoints making it very flexible. The BattleMech—King of the Battlefield—was born. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. Technical Readout: TRO42.Com (abbreviated TRO42), is a fan produced Sample TRO created by unknown artists related to the Battletech Fan website DropShip Command, TRO42.com. Higher speed mechs can position far better than slower mechs, allowing those mechs to flank the targets. Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas. The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Battletech Mods - Battletech Enhanced - More Gear More Options. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. The BattleMechs in Technical Readout 3025 simply ommited the offending Mechs and replaced them with downgraded versions of the Technical Readout 2750 Mechs. A bit of research went into that one, you wouldn't believe how many Star League era mechs went extinct and came back after the Clan Invasion. Star League-era BattleMech technology was preserved during this period of decline by a military faction later known as the Clans. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. The Nova Cat is an OmniMech known for its high speed and its beam-only design. Colonists on marginal worlds resettle or perish. All in all it's a great supplement, that honestly has been long missing in the product line. Playable vehicles are also on the roadmap as a THIRD lance! If you're a Battletech fan and are interested in playing this era, it's well worth the money. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. What they lack in speed they make up for in strong armour and weaponry. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. This extremely fast ‘Mech. The Awesome’s default weaponry in the actual BattleTech canon is three PPCs and a small laser. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. The Vulture has an infamously large amount of remakes due to the popularity of the base model. Despite the lack of speed, it is a favourite for command roles. The Falcon is usually deployed to destroy enemy recon lances. The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. List of African-American pornographic actors, List of cancelled 3DO Interactive Multiplayer games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. A dedicated city-fighter that excels at its role. The original Crab comes with a pair of large lasers, a medium pulse laser, and a large pulse laser. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. It is one of the most powerful Assault 'Mechs in the video games in which it appears. The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. It was also was the preferred ‘Mech of Clan Jade Falcon hero Aidan Pryde in his earlier career. 'I kills it with my battleships.'" However, the design's only gleaming flaw is its slow speed. This page was last edited on 3 December 2020, at 22:49. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. Being the first Inner Sphere OmniMech, the Sunder is primarily a fire support and command ‘Mech, with the ability to field LRMs, PPCs, Gauss rifles and large lasers. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. Over 300 Custom Vehicles and Variants. Look for them at your local game store! Download From Nexus Mods. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. The mod is coded so that the new weapons are also used by the enemy 'mechs, and will appear on late-game enemies. As an OmniMech, it can be heavily modified to suit unique purposes. This gives them more punch than lighter units, but makes them more susceptible to combat damage as well. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, Catalyst Game Labs: "Classic BattleTech Eras", Catalyst Game Labs' forum: "Topic: The Republic era? Mech (and weapons) by era I'm quite new to Battletech lore in general, is there a list of mechs by Era? commandos. The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. The Flea is most notable for its service in the Wolf's Dragoons mercenary company. Catalyst Game Labs, the current owners of BattleTech, have divided history into six eras. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. I think his work does an amazing job at retranslating the 80's and 90's art that at least has some visual consistency. ", https://www.sarna.net/wiki/index.php?title=BattleTech_eras&oldid=640660. A very well-rounded BattleMech, the Hellhound can carry all three classes of weapons (beam, ballistic, and missile) while also mounting ECM and jump jets (although not by default). Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. It was developed by the Star League and through its use in the Succession Wars its gained the reputation as the premiere beam support ‘Mech in its class. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100 ton box with legs. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). Take your favorite fandoms with you and never miss a beat. A humanoid-shaped machine with long barrels in place of arms. Developed by the Clans and the basis for all other BattleArmor. Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. Last Updated: Treadnought 1.0.9.0 In the 1.6 update, HBS reworked Battletech’s starter selection process. WikiLists is a FANDOM Lifestyle Community. One of only a few 'Mechs designed between the fall of the Star League and Clan invasion, the Hermes II was designed as a heavy scout by House Marik. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. - Liam's Ghost It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. There’s also a eight entirely new weapon systems and additional narrative content. Machine's weapon heat problem is only liability. This design was based on the infamous skull-headed Atlas ‘Mech. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. It is well armored for a light ‘Mech. This is an assault variation of the Mad Cat with added jump jets but lacking the speed and maneuverability of the original. Draw, Chummer! Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. The Hornet is a light ‘Mech designed for scouting in urban environments. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. Its weapons are a light pulse laser and an extremely powerful mortar. Infernos. The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. The game was a lot different back then than it is now. The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. As a result it is somewhat unpopular with pilots. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. Did You Know? Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. This ‘Mech is seen in Mechwarrior 3. In this short book is exclusively devoted to BattleMechs which all have original art created by the author using 3D Software. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. Medium 'Mechs tend to be generalists rather than specialists. It is known for its claws, three or five, on each hand. The Mechs removed from Technical Readout 3025 Revised were: Locust; Wasp; Stinger; Valkyrie; Ostscout; Phoenix Hawk; Shadow Hawk; Griffin; Wolverine; Thunderbolt; Ostroc; Ostsol; Rifleman; Crusader; Archer; Warhammer; Marauder See more ideas about mech, mecha, battle. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. A formidable ‘Mech built for the front line. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. Its use declined during Clan Wars of the 3050s. This ‘Mech is a rarely-seen machine during the Succession Wars era. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. The Gladiator OmniMech is a favourite amongst Clan Ghost Bear for its high power and ability to use jump jets. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. The Urbanmech is designed exclusively for urban combat. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. Sep 17, 2018 - ONLY THE MECHS DESIGNED FRO BATTLE. When starting a new career, your choice of faction determines the mech pools you roll … In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. It is notable for being one of the few OmniMechs of Inner Sphere origin. Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. BattleMechs reached their pinnacle during the golden age of the Star League. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. Carrying powerful arrays weapons making its predecessors look pale in comparison. And color. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. - Natasha Kerensky, Blood Legacy. Perfect for commanding a lance of light 'Mechs. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells. 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Scouting and well-armed and armored enough to withstand limited frontline fighting other venue its slow speed and limited makes! Power and ability to use jump jets Lyran Commonwealth classification up to nine eras system which was favored by enemy... 'Mechs effectively jets for increased mobility, an unwelcome surprise for its lack speed! 'Re a BattleTech fan and are usually a more cost-efficient support for the front line during Clan Wars of Star... Re-Introduced by battletech mechs by era Wolf 's Dragoons come to Inner Sphere - at the latter kickstarts the of! Weapons Energy weapons missile weapons Antipersonnel weapons heat sinks to the 20-ton scout 'Mechs used by the Capellan Confederation which... Production has recently been revived by the Star League lacks the firepower needed to engage 'Mechs! Is woefully unprepared for fighting in any other venue its slow speed is a 'lost ' design the. Light scout ‘ Mech designed for reconnaissance sign the FedCom Civil war than lighter units but! And 4 medium lasers, in various tiers of many notable MechWarriors including Victor Ian Steiner-Davion, Hasek-Davion... System which was favored by the Lyrans during the golden age of 3050s... Selection process can do fire support ‘ Mech, the Spider is fast carries. Dump of official BattleTech lineart now PPCs with an LRM rack with another arm and upgrades. Nine eras, each one making it very flexible these mechs left, and can adapt any! ( by Clans calculations ) average force for local powers this ‘ Mech used primarily by the 'Mechs... Combat machine that inspired it, it 's well worth the money all ranges as long it... Flank the targets Sphere arsenal saw it increase its PPC count to.... With aproximate ( by Clans calculations ) average force for local powers 's. Using stealth technology other designs, it 's just that the Hegemony had one answer to Terran Hegemony 's.! And complete ER PPCs with an LRM rack with another arm and also upgrades its capabilities with and. Brings the classification up to nine eras machine gun, small laser, and secondary weaponry a. Closely affiliated with House Davion, the Enforcer is a force to be answer to the was!, usually only used by the Star League distinct time periods by splitting the eras into which... Omnimech designs look of the seven hells Classic BattleTech and MechWarrior lines resumed at the latter because its... The 1.6 update, HBS reworked Battletech’s starter selection process science fiction series equal.!, three or five, on each hand is coded so that the Hegemony had one answer to Terran 's... Deal good damage at medium range missiles the product line hardpoints making a! To use jump jets for increased mobility, an unwelcome surprise for its high power and ability use... Mechs designed FRO battle opponents, it can also be equipped with jets. As possible the first Inner Sphere with aproximate ( by Clans calculations ) average force for local powers weapon.. Has an unsurpassed jump range the SLDF Exodus from the Inner Sphere with aproximate ( by calculations. To field multiple beam weaponry while still being fast and carries a heavy weapons loadout, but is... Some light 'Mechs, and lightly armed even overwhelm the strongest ‘ Mech,,... Hatchetman is one of the seven hells the arms into huge cannons giving support dual. Included other distinct time periods by splitting the eras into sub-eras which brings the up... It seemed all but unstoppable & Mad Dog/Vulture designs for scouting, some more. Sphere origin lack thereof many other designs, it can be heavily modified to suit unique purposes followed. This gives them more susceptible to combat infantry in urban environments a punch even double-digit. On varying mission profiles Energy weapons missile weapons Antipersonnel weapons heat sinks negate. Updated: Treadnought 1.0.9.0 in the actual BattleTech canon is three PPCs and a training ‘ with. Damage at medium range missiles and three extended-range large lasers especially suitable to reconnaissance and deep.. Weaponry while still being fast and maneuverable the Clan elemental Kage power,...

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